‘NOW’ is an endless top-down ‘character-action’-lite danmaku game, developed in a week for the 15th Touhou Fan Game Jam.
I had a few goals going into this; specifically,
Due to the time I had to work on the project, combined with the scope being more than I anticipated, I ended up only creating two original character models for this game (that being Youmu Konpaku, the playable character, and the sandbag enemy you fight in Wave 0). The music, while I composed it myself, was borrowed from an older project of mine that has yet to come off the ground. While I didn’t get to implement every idea I had, I did get to do most of what I had set out to accomplish.
In a rare first for a game jam project of mine, I’m actually satisified with how the majority of the code was structured (with the exception of anything written after the 11th hour). I’m especially happy with how I structured the bullet hell / danmaku code; I think I’ll actually come back to create more content for this project (maybe even including a boss or two), since the way I have things setup would make it trivial to write new patterns and behaviours. The danmaku system I implemented was pretty simple however, and was based off of some advice from the Touhou Game Dev discord seriver
The ‘Light’ and ‘Heavy attacks used Unity’s timeline system.
Enemy behaviours/patterns were written in C#, and used Coroutines for timing. Theres probably a better/more performant way to handle this, but for my purposes I found it to work well in this context.
I try not to be shy about the inspirations behind projects I work on. ‘NOW’ is no exception.
I was initially considering implementing ‘Roguelike dungeon crawling’ as an aspect of this game, but ultimately passed, due to the scope of what I had to work on already, compared with feeling the addition of such a mechanic wouldn’t really add much in the grand scheme of things, opting to focus exclusively on combat instead. That being said, I’d like to prototype a simple pre-made dungeon with these mechanics though.
Anyways, guess I should get back to work on Wind God Paper Girl!
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